Showing posts with label dungeon master. Show all posts
Showing posts with label dungeon master. Show all posts

Tuesday, 13 September 2011

Retro Videogames: Captive (1990)

ELECTRIC PIX TOP VIDEOGAMES - CAPTIVE
a personal selection of retro favourites

CAPTIVE is my all-time number one videogame. I put more hours into this than anything else I've ever played and only Nintendo's Animal Crossing has come anywhere close to being as compulsive to play. CAPTIVE is a game that requires immense concentration, absolute recollection and infinite patience - even when the shit hits the fan as it always does on every level.

The premise is simple. In the beginning you have a team of four basic droids on a starship. On the Galactic map something begins to flicker on and off. A beacon. Your first destination. Programming the ships computer, you head for the planet where the beacon is transmitting. When you reach orbit, your droids get in the lander module and head for the surface. Once there you have to find the entrance to the base. The entrance to the base is a large circular door with four click points that have to be pressed in the correct sequence to open it. Once decoded, you enter the unknown and the adventure begins..

PLANET LANDER MODULE
 
Your droids task is to first find the control room, take the space probe that will indicate the next planet with the next base to solve, and then find the base generators and blow them up using high explosives. Initial bases are one level only and are protected by various alien/cyborg enemies with basic weapons. Later bases span multiple levels and the alien/cyborg enemies get smarter and harder to kill.

At various locations, stores can be found where you can upgrade your droids and level up on experience gained in combat. These hardware upgrades require space credits. These space credits are found scattered throughout each base. They can also be found on the bodies of the alien/cyborgs you kill as you progress through the levels. The more alien/cyborgs you kill the more credits you get. Simple.

So far, so good. But as you clear a base and complete the tasks required the true brilliance of the game emerges. You got in. Found the probe. Got the explosives. Found the generators. Rigged them ready to blow. Now you have to get out before the base is destroyed with your droids in it. Not so hard with the one level bases at the start of the game. Further in there are 2 level bases, then 3, then 4. Each level is accessed via elevators or gravity holes. Explosives are primed. Ten second fuse. Your droids are battled hardened armoured bad asses with the latest tech weaponary. You've killed everything you've come across. Now you have to run. As fast as you can. Which way to the level 3 elevator? Right? Left? No, wait. That way. Hear that? That's the sound of the base exploding behind you. Run faster. Where is that fucking elevator?

 BATTLE OF THE HARDCORE ALIEN CYBORGS THREE LEVELS DOWN
 
The sense of urgency is incredible. Intense concentration and furious recollection. You finally reach the base entrance to find the exit automatically closed. What was the sequence again to open it? The base explodes with your droids a step away from safety. Shit. Load up that oft saved game to try again - only this time remember the dammed sequence. And run faster.

This thing has a rumoured 10,000 planets to visit. Each planet has a more complex and harder base to destroy with some really hardcore alien/cyborgs protecting it. CAPTIVE is a superlative experience and it's amazing to think it came out over 20 years ago on the Amiga and was created by a guy called Tony Crowther as his tribute to Dungeon Master. It is without question a truly fantastic and classic videogame.

Tuesday, 2 August 2011

Retro Videogames: Dungeon Master (1985)

ELECTRIC PIX TOP VIDEOGAMES - DUNGEON MASTER
a personal selection of retro favourites.

Dungeon Master by FTL is such a wonderful and seminal game. I bought an ATARI ST just to play it. Some things just feel right when you experience them, and everything about Dungeon Master is pitch perfect right. From the initial selection of your adventurers to the brilliantly atmospheric environment and fear of light giving way to dark doom as you travel deeper into the dungeon, the game is awash with epic and memorable moments.

Anyone who has played it has their own. Mine is entering a huge hall several levels down for the first time, torches flickering their last gasps and suddenly hearing a shriek behind my group. Spinning around we came face to face with a bunch of psychotic Ghosts hell bent on providing a quick death to one and all. The moment further enhanced as the lights finally went out. I don't think I've swore so much, ran so blindly fast, and produced so many "OOoof's!!" as I bounced from wall to wall trying to escape from their north, south, east and west clutches. "Well, ok, now how the hell am I supposed to kill those bastards then?!" Moments make games great and that was a fucking 10/10.

Dungeon Master is perfect in that it knows its limits. One step forward - run like hell a dozen more back to escape. Cool puzzles that required much head scratching back in 1985. The solutions to which were always of the "DOH!!" variety. Pressure pads, hidden buttons, the hunt for food and water, killing everything and eating everything no matter how icky they looked, learning spells, finding badass weapons and hefting armour until your group were the toughest sons of bitches on the planet.That was what Dungeon Master was about. Brilliant, fantastic, superb and utterly addicting.

BLUE OGRES AND WAILING MUMMIES

 YE OLDE ADVENTURERS BACKPACK
For me, Dungeon Masters greatest claim to fame is not the game itself, but more that it was the inspiration for an even greater game to come. That game was called CAPTIVE on the Amiga. More about that another time.
So raise your flaggon of steaming brew to Dungeon Master, a truly classic game from a more imaginative era and a worthy entry into the ELECTRIC PIX Hall of Videogaming Fame.

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